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warcraft 1.22 - 网路之家

warcraft 1.22 - 网路之家 - warcraft 1.22


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warcraft 1.22

1.22的内容 原文和翻译 有待证实

在综合区我也发了 在这我也发下吧
原文地址:click here

Quote:
The Warcraft III 1.22 will be released on Monday November 26th, 2007.

--------------------------------------------------------------------------
Patch 1.22
--------------------------------------------------------------------------

FEATURES

- Player now has in game feature where he/she has the option to share control of everything, or just units.
- When someone gets game found error, results in tie not a loss for both teams.

FIXES

- Fixed a crash that could happen in multiplayer games.
- Fixed an exploit that could happen in multiplayer games.

MAPS

- Rotated map pools for solo/2's/3's/4's and ffa.
- Added trees in some maps to fix exploit of merc abuse.

CHANGES

Undead:

Death Knight
Death Pact - Amount recovered changed to 75/150/225 and now lets the death knight's health to reach above max, but drains drastically. Unable to pact again until at 100% or less health.

Lich
Dark Ritual - Works like Death Pact where it lets mana pool exceed 100% but decreases drastically, Unable to ritual again until at 100% or less mana.

Dreadlord
Carrion swarm - Mana reduced from 110 to 90.

Destroyer
Reduced base armor by 1.

Banshee
Changed Anti magic shell back to the way it was, where it now blocks all mana completely for 30 seconds.

Night Elf:

Demon Hunter
Base armor reduced to 4 from 5.
Mana Burn - Cooldown increased to 7/7/7 from 7/6/5 and mana cost increased to 60 per level.

Keeper of the grave
Thorns aura now reflects back 5/10/15 damage per level instead of a base % of 10/20/30.

Dryad
speed reduced to 320 from 350.

Items:
Staff of preservation cooldown increased to 45 seconds, up from 30 and does not reset when given to another hero.

Orc:

Blademaster
Windwalk - collision size changed back to normal for level 1, and stays at 0 for levels 2 and 3.
Mirror Image - images now deal 25% damage and spell cost reduced to 100 mana.

Far seer
Far sight - AoE changed to 150/300/450 up from 60/180/400

Shadow Hunter
Hex - Hexed units now are hex for 12/24/36 seconds, down from 15/30/45

Raider's ensnare's cooldown increased from 12 seconds to 15 seconds.

Human:

Paladin
holy light - mana increased to 75 from 65.
Divine shield - spell time decreased to 12/24/36 down from 15/30/45

Archmage
Brilliance aura - mana regen is now .6/1.2/1.8 mana per second, down from .75/1.5/2.25

Seige Tank - Base armor reduced to 0, from 2.

All human towers are now unaffected by masonry.

Neutral:

Naga Sea Witch
Mana shield - When activated, mana regeneration increased by 2.0/sec

Dark Ranger
life drain - now works like siphon mana, but cannot drain hero below 100 hp.

Panda Brewmaster
Breath of fire - Mana increased to 85, up from 75


部分翻译:主要为平衡性改动的翻译:(有些看不明白,本人菜鸟,翻译的也可能有错)
Quote:
不死族:
死亡骑士:死亡契约现在的恢复生命值的百分比为75/150/225,并且可以使死亡骑士恢复至生命值最大值,但是不能在生命值回满之前进下下次死亡契约(到底冷却时间是多少呢,如果契约过一次了,一直不满血,就不能再用?)
巫妖:黑暗仪式:同死亡契约的改动一样 PS:这两个等高手来翻译,可能我理解有错
恐惧魔王:腐蚀蜂群的耗魔从110变为90
毁灭者:初始护甲减少1(为什么还要削弱毁灭?)
女妖:变为原来的模式,也就是30秒完全魔法免疫


Quote:
暗夜精灵:
恶魔猎手:初始护甲从5变为4,法力燃烧的冷却时间从各级的7/6/5变为7/7/7,并且各级耗魔均为60
丛林守护者:荆棘光环的返回伤害从原来的各级的10/20/30.变为5/10/15(均为百分比)
树妖:速度从350降为320
保存权杖:冷却时间增加15秒,变成45秒,而且当交给另一个英雄冷却时间并不重置(对ne影响很大,严重削弱)


Quote:
兽族:
剑圣:1级疾步风下碰撞体积变为正常体积,2级3级均为0(也就是说1级疾步风不能穿人,2级以上才可以)
    镜像现在可以承担25%的伤害,耗魔减少到100(以前是多少?不记得了)
先知:透视范围从原来的各级60/180/400变为 150/300/450
暗影猎手:变妖术从原来的各级15/30/45秒变为各级12/24/36
掠夺者:诱捕技能的冷却时间从原来的12秒变为15秒


Quote:
人族:
圣骑士:圣光的耗魔从65变为75,神圣护甲从原来的各级15/30/45秒变为12/24/36秒
大魔法师:辉煌光环从原来各级回复魔法速度每秒0.75/1.5/2.25 变为0.6/1.2/1.8
蒸汽机车:初始护甲从2变为0
人族的塔不再从石工技术获得额外的护甲


Quote:
中立英雄:
娜迦女海妖:魔法护盾护盾一但开启,回魔速度变为 2点每秒
黑暗游侠:变为类似于血魔法师的吸魔,对方英雄生命值低于100时该技能不能使用与这个英雄
熊猫酿酒师:火焰呼吸耗魔从75变为85


请高手补充和修改吧

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