warcraft 1.22 - 網路之家

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warcraft 1.22

1.22的內容 原文和翻譯 有待證實

在綜合區我也發了 在這我也發下吧
原文地址:click here

Quote:
The Warcraft III 1.22 will be released on Monday November 26th, 2007.

--------------------------------------------------------------------------
Patch 1.22
--------------------------------------------------------------------------

FEATURES

- Player now has in game feature where he/she has the option to share control of everything, or just units.
- When someone gets game found error, results in tie not a loss for both teams.

FIXES

- Fixed a crash that could happen in multiplayer games.
- Fixed an exploit that could happen in multiplayer games.

MAPS

- Rotated map pools for solo/2's/3's/4's and ffa.
- Added trees in some maps to fix exploit of merc abuse.

CHANGES

Undead:

Death Knight
Death Pact - Amount recovered changed to 75/150/225 and now lets the death knight's health to reach above max, but drains drastically. Unable to pact again until at 100% or less health.

Lich
Dark Ritual - Works like Death Pact where it lets mana pool exceed 100% but decreases drastically, Unable to ritual again until at 100% or less mana.

Dreadlord
Carrion swarm - Mana reduced from 110 to 90.

Destroyer
Reduced base armor by 1.

Banshee
Changed Anti magic shell back to the way it was, where it now blocks all mana completely for 30 seconds.

Night Elf:

Demon Hunter
Base armor reduced to 4 from 5.
Mana Burn - Cooldown increased to 7/7/7 from 7/6/5 and mana cost increased to 60 per level.

Keeper of the grave
Thorns aura now reflects back 5/10/15 damage per level instead of a base % of 10/20/30.

Dryad
speed reduced to 320 from 350.

Items:
Staff of preservation cooldown increased to 45 seconds, up from 30 and does not reset when given to another hero.

Orc:

Blademaster
Windwalk - collision size changed back to normal for level 1, and stays at 0 for levels 2 and 3.
Mirror Image - images now deal 25% damage and spell cost reduced to 100 mana.

Far seer
Far sight - AoE changed to 150/300/450 up from 60/180/400

Shadow Hunter
Hex - Hexed units now are hex for 12/24/36 seconds, down from 15/30/45

Raider's ensnare's cooldown increased from 12 seconds to 15 seconds.

Human:

Paladin
holy light - mana increased to 75 from 65.
Divine shield - spell time decreased to 12/24/36 down from 15/30/45

Archmage
Brilliance aura - mana regen is now .6/1.2/1.8 mana per second, down from .75/1.5/2.25

Seige Tank - Base armor reduced to 0, from 2.

All human towers are now unaffected by masonry.

Neutral:

Naga Sea Witch
Mana shield - When activated, mana regeneration increased by 2.0/sec

Dark Ranger
life drain - now works like siphon mana, but cannot drain hero below 100 hp.

Panda Brewmaster
Breath of fire - Mana increased to 85, up from 75


部分翻譯:主要為平衡性改動的翻譯:(有些看不明白,本人菜鳥,翻譯的也可能有錯)
Quote:
不死族:
死亡騎士:死亡契約現在的恢復生命值的百分比為75/150/225,並且可以使死亡騎士恢復至生命值最大值,但是不能在生命值回滿之前進下下次死亡契約(到底冷卻時間是多少呢,如果契約過一次了,一直不滿血,就不能再用?)
巫妖:黑暗儀式:同死亡契約的改動一樣 PS:這兩個等高手來翻譯,可能我理解有錯
恐懼魔王:腐蝕蜂群的耗魔從110變為90
毀滅者:初始護甲減少1(為什麼還要削弱毀滅?)
女妖:變為原來的模式,也就是30秒完全魔法免疫


Quote:
暗夜精靈:
惡魔獵手:初始護甲從5變為4,法力燃燒的冷卻時間從各級的7/6/5變為7/7/7,並且各級耗魔均為60
叢林守護者:荊棘光環的返回傷害從原來的各級的10/20/30.變為5/10/15(均為百分比)
樹妖:速度從350降為320
保存權杖:冷卻時間增加15秒,變成45秒,而且當交給另一個英雄冷卻時間並不重置(對ne影響很大,嚴重削弱)


Quote:
獸族:
劍聖:1級疾步風下碰撞體積變為正常體積,2級3級均為0(也就是說1級疾步風不能穿人,2級以上才可以)
    鏡像現在可以承擔25%的傷害,耗魔減少到100(以前是多少?不記得了)
先知:透視範圍從原來的各級60/180/400變為 150/300/450
暗影獵手:變妖術從原來的各級15/30/45秒變為各級12/24/36
掠奪者:誘捕技能的冷卻時間從原來的12秒變為15秒


Quote:
人族:
聖騎士:聖光的耗魔從65變為75,神聖護甲從原來的各級15/30/45秒變為12/24/36秒
大魔法師:輝煌光環從原來各級回復魔法速度每秒0.75/1.5/2.25 變為0.6/1.2/1.8
蒸汽機車:初始護甲從2變為0
人族的塔不再從石工技術獲得額外的護甲


Quote:
中立英雄:
娜迦女海妖:魔法護盾護盾一但開啟,回魔速度變為 2點每秒
黑暗遊俠:變為類似於血魔法師的吸魔,對方英雄生命值低於100時該技能不能使用與這個英雄
熊貓釀酒師:火焰呼吸耗魔從75變為85


請高手補充和修改吧

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