NEW FEATURES
新的功能
- Each AI player can now be set to one of three different settings: Easy, Normal, and Insane.
每個電腦AI都可以設為低、中、高
- Allied AI will teleport to human allies' towns when the towns are under attack.
電腦盟友在你的基地被攻擊的時候會自動傳送到你的基地幫助防守
- Allied AI will ping the minimap to indicate where they are going to attack next.
電腦會自己發送小地圖信號
- Messages can now be sent when the "Waiting for Players" dialog is up.
當LAG讀秒.顯示"Waiting for Players"的時候可以發送訊息
- Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine.
對MAC操作系統進行了優化
FIXES
修正
- Fixed an issue with building reimbursement that could credit a player twice for canceling a building.
修正了HUMAN的建造bug(如Farm-BUG)
- Fixed a crash that could occur when the system date was set to > 2038.
修正了當系統時間在2038年或之後時會出錯的問題
- Fixed map loading crash that could result from custom units that sell too many items.
修正了當載入地圖出錯時會賣掉過多物品的問題
- Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this roblem, please contact our technical support staff.
通過修改註冊表修正了Avance Sound cards (包括AC97) 的問題.如果還有問題請與BLIZZARD聯繫.
- Fixed a crash that could occur when loading a corrupted save file.
修正了讀取損壞的文件時會出錯的問題
- Fixed a crash that could occur on custom maps during some unit creation events.
修正了在自定戰役中創建單位時會出錯的問題
- Fixed an issue causing localized versions of maps to be passed unnecessarily.
修正了部分版本地圖讀取問題
- Fixed Mass Teleport crash that could result from a target unit's dying before spell completes.
修正了當英雄死亡的瞬間還可以完成使用回城卷傳送的問題
- Fixed save/load map interaction that could result in an unresponsive game.
修正了在地圖無反應的tine可以讀/存檔的問題
- Fixed an issue related to unit selection and upgrading Human towers.
修正了單位選擇和HUM箭塔升級時可能出現的問題
- Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill.
修正了當DL有睡眠技能的時候被施加了狂暴技能後不會自動減少HP的問題
- Fixed some AI mining issues that could occur when their original town hall was destroyed.
修正了當電腦的主基地被摧毀以後AI會出錯的問題
- Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch.
修正了當一個AMM組隊遊戲剛剛開始的時候發送AMM聊天信息會導致掉線的問題
- Fixed an issue that allowed players to save after choosing "Continue" in a single-player mission.
修正了玩家在單人戰役結束後選擇"Continue"還可以存檔的問題
- Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability.
修正了DH躲避技能的一些BUG
- Fixed Zeppelin drop exploit as a method of building locating through fog of war.
修正了運輸機在戰霧中象建築設置集中點一樣設置卸載點一樣的問題
- Fixed an issue with saving while "Waiting for Players" dialog was up that could result in a soft lock.
修正了當"Waiting for players"時存檔導致遊戲鎖死問題
- Fixed an issue that could create an invincible Mountain King.
修正創建無敵山丘之王的問題
- Fixed an issue related to graphical display of auras from aura-generating items.
修正產生光環物品所產生光環的顯示問題
- Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units.
反魔法盾開始對召喚生物有效
- Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle.
修正貓頭鷹在魔法施放光圈中消失的問題
- Fixed an issue with Huntress' bouncing missile that would allow it to hit a secondary target even if it missed the primary target.
HT的反彈攻擊,在攻擊主要目標MISS以後,不再會反彈到次要目標身上
- Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines.
扎根了的建築物不再會引爆地精地雷
- Fixed an issue related to Hero illusions' carrying a Ring of Protection.
英雄身上帶著的Ring of Protection(防禦之戒)不會再對英雄的幻象有效
- Fixed an issue with Town Portal spell art.
修正了回城卷軸魔法畫面
- Fixed an issue with hit point/mana upgrades and Polymorph.
修正了女巫升級的生命/魔法和變羊問題
- Fixed an issue with the Abolish Magic ability and allies.
修正了廢除魔法在結盟時的問題
- Fixed an issue with poison that could kilvrstunit. Poison, by itself, should only take a unit to the brink of death.
毒攻擊不會致死
- Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths.
修正用shift向編隊添加時單位死亡的問題
- Fixed an issue related to replays, selection circles, and changing player perspective.
修正了看replay時選擇和切換玩家視角時的問題
- Fixed an issue with Cyclone and moving units creating aerial footprints.
修正了旋風導致單位在空中留下腳印的問題
- Fixed keyboard screen scroll and "Waiting for Players" interaction.
修正了鍵盤捲動屏幕和"Waiting for players"的互動問題
- Fixed several minor text and tooltip issues.
修正了一些細節文字和標題
- Fixed a few improper combat sound assignments on creeps and
NPCs.
修正少量creeps和NPCs戰鬥音效
- Frost Wyrm attack now also slows air units.
冰龍的冰對空軍有效
- AI Keepers of the Grove no longer cast Force of Nature on different cliff levels.
電腦的KOG不對不同高度的地上的樹施放自然之力
- Night Elf AI now uses the Wisp's Renew ability effectively.
電腦Wisp將有效地使用淨化技能
- Disease (Plague) and poison no longer wake sleeping units.
驅散和毒不再能喚醒睡眠的單位
- Moon Glaive bounce no longer hits invisible units.
女獵手的月之劍不再反彈攻擊隱身兵種
- Demon Hunter's attack while in Demon Form no longer damages self or allies.
DH惡魔狀態的濺射不再傷害己方和友軍
- Upgraded building shadows no longer update through the fog of war.
戰霧中升級後的建築陰影不再顯示
- Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
魔法免疫項鏈不再會降低BM疾風步效果
- Observers no longer gain full player UI when entering a loaded game.
觀察者讀取無法獲得所有玩家的資料
- Observers no longer get gold/lumber/supply UI when selecting neutral buildings.
觀察者選擇中立建築時不再獲得當前玩家的資料
- Fog of war updates properly now if you are alt-tabbed out of game.
你用Alt-Tab切出遊戲時戰霧仍然繼續更新
- War3 now warns you when you save game or screenshot or profile if there's not enough available disk space.
如果保存進度/截圖/個人資料時空間不足,War3會給出一個警告
- Improved "We're Under Attack" messages so they trigger at more appropriate times.
We're Under Attack(遭受攻擊)信息在更適合的時候給出