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ANcl (Channel): Channel was made to be used as a dummy ability that has no real effect in the game. It can be used to trigger the effects. You can specify if it can target a unit, a point, an area of effect, a unit or if it has no target at all, if it shows an icon on the command card and if it shows an aoe targeting image. The spell also has physical spell, universal spell and unique cast options. The channelling behaviour can be changed by setting the follow through time and the disable other abilities option, which will black out the whole command card during the follow through time. You can alter the caster and target art fields as well, only buffs cannot be added. Because the base order id of a channel spell can be changed you can have more than one working channel spells on a single unit. The real effect of the spell will of course have to be triggered.
ANcl(通魔):通魔實際上是一個「虛假」的技能,在遊戲中本身並沒有實際效果。但時可以用T來實現特效。你可以規定它的目標是一個單位、一個點、一個範圍甚至不需要目標,可以規定它是否在控制台顯示技能圖標,可以規定範圍性技能的目標圖像(就是那個大圓圈的樣子,譯者按),規定它是否是物理技能、通用技能(universal spell:通用技能,選中這個的話,該技能便視為universal,能夠對魔免單位使用;physical:物理技能,選中這個的話,該技能便視為物理技能,能對魔免使用,與universal不同的是不能對氣化的單位使用,譯者按),還可以設定施放選項(unique cast:單個施放,選中這個的話,如果在同一個隊伍裡有多個同種類單位擁有該技能,便只有一個施放該技能,其餘的不施放;不選便全部會同時施放,譯者按)。你也可以通過設置技能持續時間和"禁止其他技能"選項來改變技能的施放特性(follow through time:技能的持續時間如果設成0就視為非持續性技能;disable other abilities:選中後會在follow through time內不能動,不能終止施法,相當於pause unit,譯者按)。你還可以改變施法者和施法目標的動畫效果。只是有一點:不能添加任何Buff。由於通魔技能的開啟命令串可以改變,所以同一個單位可以同時擁有多個通魔模板技能,而其真正的技能效果當然要用T來實現。

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